If a division has up to 20,000 soldiers then 400 would be 8 million soldiers. Divisions are trapped. Will HOI4 be released on H hour CET of D Day? - Mannstien Once again though, there are no actual zombies, it is all hysteria and panic. 12. Easy to take each area in turn. All of this depends on combat width, terrain, supply, and most importantly who you're fighting. Funny little challenge only using camels as Italy. Then I change the 4 armored/motorized divisions into a single decent armored template, and those work together to make good encirclements. These divisions were very different so this is only one possible example which consists of the. If I think I want my divisions to be setup a certain way, I should be able to do it. Hearts of Iron IV propeties button is highlighted After opening up the propeties window, click "Set Launch Options": Camels and medium Tanks. Showing 1 - 1 of 1 comments. If you see a unit just hover with the mouse above it and it should show you the approximate composition, like 6-8 infantry battalions, 1-2 AA and 1 AT. Reply m1neslayer • General of the Army • Focus on spearheading down supply hubs and make sure you have green air and/or AA in your divisions. The front advanced along the railways and kept within range of the supply hubs. 1 Division template 1. The most common layout for infantry divisions is 7 infantry battalions and 2 artillery battalions - this gives you a width of 20 exactly, making optimal use of the common maximum width of 80. ago. Stuff2511 • 6 yr. After a bit of messing around i think it's only avaible by default to a selection of nation and releasable. let's go. png 12 × 13; 485 bytes. A 30 Width Tank Template. Per page: 15 30 50. If you want to push along the line (which. Each division consists of 1-25 battalions - also sometimes called line battalions. 25% of British POWs captured by Japan died. For example: 'ae 100 infantry_equipment_1'. This thread is archived. The sweet spot is between 30 and 45 org for a tank division. Burn manpower fighting the Ethiopians because hey, it's free xp, and you can spare the soldiers. ocean = "blue background with ~". Breakthrough with heavy artillery, and exploit the gaps with motorized. You can build an infantry division to 20 width, add the necessary support companies, and then copy the template so you can alter it to fit your specific needs. Asvaldir • 3 yr. ago. Cavalry go faster than bikes but they do less damage and have less HP. Combat width is an unideal number. If you hover over this icon, it will show the percentage limit of your army that may be special forces, and what this equates to in battalions. fast-as-fuckboiii • 5 yr. 004, so they would be 0. Ideally, when your soft attack is equal to defense. HoI4 loses this distinction. Your 6 garrison divisions with support artillery should go to the Egyptian border. However, the stacking limit is 8, plus 4 per flanking direction. Exiled divisions won't come back automatically unless there's a direct land route, so if there's sea between them and your own land, they will stay and do nothing. 10 and get 10. Nothing you can do except reload a past save. Depends on the capabilities of the enemy. For marines, I start with 9 infantry and 3 artillery battalions and then upgrade around 1940 to 16 infantry and 4 artillery battalions with the same support companies as my regular infantry. Train at least 20 infantry divisions and set their priority to the highest so that we can rush the focuses to puppet the Balkans. they all give XP towards cavalry leader, but only cavalry and camelry also towards infantry leader (if this hasn't changed. Paradrop: A simple true/false check if the division can be paradropped. Request Forces. g. I try for twelve tank divs min, before war. Therefore you need soft attack and breakthrough. Then pushing one side at a time with four light tank divisions that are 3 tank/6 motor/2 m arty (proper tanks [improved small cannon, 3 man turret, radio, fuel drums, extra ammo, etc. If you are a minor use Superior firepower doctrine to make this division much more effective. Battalion Edit. Some sort of ratio not too dissimilar to this. It requires WTT IIRC. They will be murdered by tank destroyers. Building templates such that an even amount of templates can fit into the combat means that you are making. In your case, either 4 divisions will join the battle and then suffer a big penalty to stats, or only 3 divisions will be able to join, also making your side weaker. lilmuny • 1 mo. sum (divParams [:, 1]) Division's Org in hoi4 is just an average of all battalions orgs. The width grows if you attack from multiple provinces. If that doesnt work, consider training mountaineer special forces or even, dare i say it, paratroopers to get around their death stacks. 4, After step 3, you shall have fake divisions. So basically you hit guard mode and clicked on a region and your troops moved on there and the game allowed him to have 72 to guard the area. Losing a couple of weeks of data is not the end of the world. How to roleplay as historical Italy! Don't assign any generals to your armies. Wait Im supposed to upload videos?Hello everyone - I made this video randomly, it was not planned content, rip. A Battle Plan is an important tool that helps players visualize how their divisions will advance, allows the AI to control the player's divisions automatically, and can confer a Planning bonus. If you use 20 MOT, you can use the factories you'd normally use to make all those arty to make trucks instead, allowing you to motorize your whole army and run circles around everything you find. CAS damage is still very influential over the outcomes of battle. I want to emphasize this. As it is, HOI4 forces you to evolve 'backwards,' starting small and growing larger, when you should be able to start large, and if you want, tailor your divisions smaller as the war goes on (for flexibility, for. However, B is able to delay the 10 divisions of A with an attack of 4 divisions from one province on their 10 stack and it will be a somewhat even fight. There are two division templates you can use for Cavalry as Garrison in HOI4 that are effective: 2 Width Cavalry. Enought with the jokes I would recomened the great war redux mod ontop of the noraml great war one because redux has amazing focus trees, and I would recomend using 7/2 because the. The first thing you need to decide is what your template will be used for. array ( [battalions [indx % 41] for indx in solution]) return np. This is your strong pushing template, and should be doing most of the fighting if you're a major nation. Divisions subdivide into regiments and then into battalions, and can be customized via the Division Designer. When I play as Japan, I switch over 1 of my 24 division armies to a 20w bicycle template, 7bi / 2 (mot) art. ago. Nop, it happens when you have many puppets. However, upon releasing them I scrolled through all. But lets say you train 60 divisions of 20w infantry vs 1 division of 20w infantry, you will gain the same amount of army experience per day (in both scenarios, you are training 100% of your army), but by training 1 divisions you lose. Division type doesn't matter, although the bigger the division, the better. Normally add engineers, logistics, arty (rocket arty is preferred) to support if possible. At the start of the game, a simple 2 Width, 1 battalion Cavalry division will be the best Garrison template to use. If you have more than 36 divisions keep logistics if not remove it. r/hoi4. You most certainly do not need 24 offensive and 24 defensive divisions to beat up Ethiopia. Land warfare. r/hoi4 • 3 yr. I also thought of infantry divisions with integrated tanks and lots of arty to function as shock troops. This is technically the most efficient for creating factories and much faster. Added together our motorized division takes 310 attacks per hour instead of 300, which it would take if it had 0% hardness. Conversely, the estimated value is flat, so you'll get a -20% even if only one division of a hundred is still preparing. Here is how to successfully naval invade in HOI4: Select one of your armies and press the Naval Invasion Order button (anchor icon with an arrow). Discord! me on Patreon! me on Twitter:. The number of divisions that can be deployed is 1 division for every 20 active divisions (rounded down, so with 19 or fewer no Volunteers can be sent). What you want is to get the A. first is the og schiefflen plan. For reference, my division templates are the classic 7 infantry, 2 artillery, but. These are my panzer divisions, expecially for German Reich. ago USJapan1996 Camel divisions Question Who gets camel divisions? I annexed Turkey, then I released them as a puppet thinking that they got them. Divisions form an army together which may be led by a commander. 😊. Arent they just unlocked by default? Edit. My basic infantry template would be 10 inf. For infantry divisions, you want 7 inf and 2 art. Don't push. My go to template is 4 MT, 2MSPG, 3Mech. (20w) - Light Infantry. Will HOI4 be released on H hour CET of D Day? - Mannstien Once again though, there are no actual zombies, it is all hysteria and panic. You can stack more 20 width divisions in a province, but 40 width are stronger. Note that a division with only 1 battalion in it counts as much. 2. in RT56 I am adding a decision so that everybody can get them if you have a desert fox and control some territory in the area. Now the war is over and I only had enough war score to take one province which, apparently all my divisions automatically went into and, as you can see is completely surrounded by the Poland puppet state. Africa, one way to do it is to have fast divisions, and trucks. slightly over 100% reliability]). From there either make more of that division or keep a small handful and expand them into 40 - 45 widths while keeping their org around 30. Your organization is what keeps your divisions fighting and when it breaks, your divisions will stop fighting. Soft attack will deal damage to the enemy, and breakthrough helps you break. Recruited 30 of them really cheap and put them on port garrison in UK. Hoi4 needs alot more divisions and events in my opinion. Further, up to one in three of the Japanese POW deaths were due to their prisoner transport ships being sunk by. Are a great way to save manpower. Is 287 divisions too small? My territory is so huge I can't produce nearly enough garrison divisions but MPs take a long time to train. Molvanîa! Sep 16, 2021 @ 4:01pm. 2x Tank Hunter. Artillery in Hoi4 is used to strenghten infantry divisions. I know the otto's can get camel units through their focus tree For RT56, I think you have to either be in the middle east, control land in the middle east or have a puppet in the middle east, so you can take a decision for 150 army XP to unlock camelry divisions. On a successful roll, they join the battle; on a fail, they stay in reserves. Like I 4 of them lose to one singular infantry division, with those kinds of stats one division should be able to invade the USSR with 24 divisions r/hoi4 • Operation Pike | Patch Notes 1. Then, in your division template, swap out one tank for one TD. The AI can't coordinate with other puppets 😪. • 3 yr. S. 1. So Finland send some divisions to spain to protect the french borders, but spain send some divisions to protect the swedish borders, so the spanish divisions returns but blablabla. Plans do not have to be drawn in order to give divisions orders, but are generally recommended as they reduce. 1,955 ratings. One 40 width division is stronger than two 20 widths in most situations (I verified this during my Poland playthrough), though I got no idea why this is, go watch some hoi4 experts on youtube. manpower [amount] – Adds a specified amount of manpower to your reserves. Exiled divisions won't come back automatically unless there's a direct land route, so if there's sea between them and your own land, they will stay and do nothing. Help! : r/hoi4. KILL DIVISIONS. Divisions also require a certain amount of organisation to move. And it will be a lot slower and use far more fuel- both of which have strategic implications. Almost all my divisions are stuck in an inland territory : r/hoi4. i looked in the gamecode, ive got 74 camel divisions, i own more than i need and ive got more than 4500 infantry equipment. They are infantry battalions that are faster than regular infantry at the cost of support equipment. The amount of HP they add is going to. 3 Army experience costs 1. Historical divisions are also sub-par, with the current combat mechanics. That would be 4-6 20 wide divisions, or 2-3 40 wide divisions. 2 Support Companies 1. pp [political power amount] – Add a specified amount of political power to your pool. 20ws are more defensive. ONLY SO MANY DIVISIONS CAN FIGHT IN ONE BATTLE. There is a maximum of five battalions in a regiment and five regiments in a division. ; Most Commands require Country Specific Tags which you can find by entering. So France, UK, Saudis. By Barbarossa you should have at the very least 24 40 width medium tank divisions, 24 light tank divisions. Add AA as a support company or as a line battalion. Here is a manual way to limit AI divisions without sacrificing challenge or use mods. you get pretty good stats overall if you go MW-RR or SF-RL. The American Great Purge - Panels from The Divided States, my Kaiserreich-inspired webseries. 5. It doesn’t leave much wiggle room, though. 2. 1. My ~35 division army got split into me having 11 troops with 75% support while they got 24 divisions. 4) If you find production of support equipment to be burdensome or decide later you want 40 width divisions I have learned playing UK (I pretty much have to do this due to early industry and Army XP constraints) that converting your 5/3/1 divisions to 12/5/1 simply requires doubling your rifle and artillery production and losing about 30 points. ago. Motorized; 9 Motorized infantry, 1 motorized artillery or rocket SC; Recon, eng, signal, maint. martijnfromholland. Mind you that if you hover above a stack of multiple divisions, the numbers that are shown. r/hoi4. You need support equipment researched to be able to use bicycle battalions. #1. . That’s sufficient to break through at two points, for small encirclements. 1. 1 / 17. You need to put your troops into the fight, but suffer few enough losses that they can advance to the higher experiences. It is rich in both natural and human resources and has decent technology. The SS name is arbitrary, I could create 3 bicycles and a heavy tank and call it the rainbow hitlerjugend division :P. Sprint_ca • 3 yr. New comments cannot be posted and votes cannot be cast. Add a Comment. ago. ago. Tanks are not as expensive as you may think. Hoi4masteR16. It receives 55% of soft attacks and 45% of hard attacks. This thread is archived. Building up your infrastructure in Southern France also can help. playing as russia in kaiserredux invading germany, whenever i move or use my divisions to attack they get attrition sometimes they get attrition even if it says "0% attrition", sometimes they have 120% attrition, so whenever i attack only one division joins the battle, its super annoying. But we can omit dividing it by 25 simply because it won't affect which. Next Major Update Will Include Support For All Mods. However, that means we'll never have camel divisions. Also unlike most other major power nation's naval focuses, carrier research bonuses are not mutually exclusive to capital focus/bonuses. As Lawgun said, do it as Great Britain with path of "king's party". 7/2 or 14/4 motorized divisions are better for offensive operations since they need (to maintain speed) to use motorized rocket artillery, which has both higher soft attack and breakthrough than regular arty. Mobile division. However, upon releasing them I scrolled through all their division templates and couldn't find any. 40 width camel divisions. You could mix them with tanks in offensive divisions but the slight boost in deserts is not worth the loss of hardness or other stats from mot/mech. That division steamrolled them though . A collection of all division templates and. . The Egyptians will not get through. 13 10-Width Infantry: Cheap And Cheerful. Divisions of 1 cavalry battalion are much more efficient than large divisions with military police attachments. A 42 Width Tank Template. These are the "ideal" combat widths for the offensive units, either tanks/motorized/mechs or inf/arty. I know the otto's can get camel units through their focus treeFor RT56, I think you have to either be in the middle east, control land in the middle east or have a puppet in the middle east, so you can take a decision for 150 army XP to unlock. Make as needed. 15. This achievement, I think, will remain the one that got away. Then click on that army and there simply click on 'exercise' (the button with the gears). lukas Dec 24, 2016 @ 8:26am. The whole idea of combat is that only a certain amount of divisions can engage at once, as measured by combat width. And 3-5ish full tanks divisions with motorised as fillers. Hi, let me introduce myself! I composed the music for the Battle for the Bosphorus pack. I’m aiming for about 200 before I stop force-deploying them and I shift to other things like panzer divisions. ago. Is it a bug or I am missing something as they are ass and annoying as ♥♥♥♥. They can concentrate their fire better, as each divisions only shoots at a single target every in game hour and a large division deals more damage than a smaller one. They came in with Waking the Tiger, and I think they're limited to Japan. infantry divisions. ago. And because they don't take a lot of casualties, they are very easy to maintain. What if, lets say, level 1-3 is corps commander (3-6 divisions), at level 4 is army general (up to 10 divisions as you suggested) and from level 8 and up he's field marshal automatically with ability to control up to 24 divisions alone or 4-6 armies under his command to boost low level generals and corps commanders. The primary drain of manpower and equipment. You want combat width to equal 40 (preferred) or 20 (if you. Division Edit Main article: Division. Currently, creating a blank division template is free, duplicating a template is free, and adding/subtracting new battalions costs 5 xp (10 for support companies, 25 for new battalion types). Any newly recruited divisions now join the army that order is assigned to. New camel division meta? So was making a little meme with italy, deleted all divisions and created 20w pure camels. This is where the whole "10 v 1" thing comes into play. AaranPiercy • 4 yr. Yemen was the last country to fall and once it did I got the achievement. you need to take them in a peace deal. I just started a communist States of America run, here's the military composition I'm trying to build to. Land units with fuel consumption will consume fuel in idle as well, but combat, movement, or training will further increase the consumption. ago Camels are not good offensive units. The Soviet Union (officially “Union of Soviet Socialist Republics” or “USSR”) is a major country and the leader of the Comintern faction. For example, with a 5% special forces limit, if you have 10 divisions with each 10 battalions. 000 troops per division. 2. Find below our table of unit names to unit codes conversions for use with console commands in Hearts of Iron IV. Actually cavalry is slightly more expensive than normal infantry, so for the sake of converting it's not optimal. 15 tanks 5 motorized or 12 tanks, 5 motorized, 2 motorized artillery/SPGs are generally considered the best 40w tank divisions. yes. 2. The AI will not take the decision. The factories you do have should make good tank divisions to breakthrough the enemy lines, and cheap foot infantry to hold your lines. A 42 Width Tank Template. To add modified equipment: Create a equipment variant. 1. oh and Japan only gets them through the focus. I literally have a spreadsheet open right now that tells me that 1 Infantry division requires 7. You should already have camels unlocked as Britain from the beginning. You always wanna keep producing divisions as a major country. Franc. You could also get bicycle divisions as japan and invade the allies from germany after getting docking rights and military acces. For base game, it's locked to the UK only I believe if you have no DLC, for other nations though, iirc, Turkey can get them if they go Ottoman. When Bulgaria is at war demand Thrace. I’m using 40 width, 13 mountaineers and 6 howitzers, and they work well early game but they’re getting stalled. Allied plans button. I don't think there are too few special divisions in HoI4, and I think division spam is a general problem in HoI4. Each commander can effectively deal with 24 (72 when using an Area Defense Order, 30 with Skilled Staffer Divisions. I built a bunch of 10 width divisions with no frills to plug my line. Whenever I watch a youtuber play hoi4, it always seems like their divisions, even their infantry, are far quicker than mine. Being out of supply, and attacking entrenched units in supply, their attacks on my flanks failed. A shortcut to add_equipment is simply ae. 5 Sizing 2 Division unit type. You need Army Experience to change your template. You can use Camelry for exploiting breakthroughs and encircling before the ai can react you can use 20w pure cam with Eng + Support Art for this ( You can. When you click 'create template,' and the 'T1, T2, T3' show up. Thanks. This works because the equation for division piercing and armor is 0. These need to get to your troops. Why? Well, the combat width in mountains is 75 + 25. Regardless of what kind of division you design, always make sure its width can divide 80 cleanly. It's also better to not specialize defense like that and instead spread it out. All tiles used to be divisible by 20 making this division the perfect width. 3~, 10, 8, etc. 2! Then the modifiers get applied on the field again and you get the sweet 45% buff again. Best. You will also take less losses, but this is mostly due to having lower org. To be safe I made. You might need to wait. 40 width camel divisions. However, Companies can be mixed in freely. Stellaris Technology IDs. When Bannerlord comes out, they'll use the Camel model Taleworlds made for this. You can move the rest of the troops anywhere, except for the one division on the garrison order. If you set it to a field marshal order the divisions will spread evenly among the armies in the army group. For supports, take artillery and potentially maintenance, engineer, logistics, or AA. Likewise, it takes damage and replenishes the same too. For more help spawning units in Hearts of Iron, please see our spawning units guide on our blog - this post will take you through the basics of the spawn command. I would hold the port and maybe the factories, which together are worth about three divisions. Get out 2-3 light tank 20 width (40 if u can) before the desert war. 66. Quantity is not as important as quality. If I am reading this correctly, you only have 18. The division designer is a utility located in the recruit & deploy menu of the user interface. This means motorized is significantly worse at attacking anti-armor divisions than a standard infantry regiment. 3. If they don't have them they get attrition and their Organization drops. If possible, constantly exercise your divisions before Spain to get XP to make two 14/4 Mountaineers. Camel divisions in HOI4? Just how OP are they? Check out the full video here: • So They Gave EGYP. If you don't want a lot of microcontrol then add more artillery. Or the ability to catch and encircle enemy divisions? In the former, you should pick a path that is all plains or desert, if the latter, then it doesn't matter. Division help in Great War redux mod. There is a mod that prevent your puppets from automatically giving you divisions. i might swap one medium for SPG or add another infantry and then TDs and an SPG. Darth-_charbot • 2 yr. So with 24 of these divisions you'd have 240. any idea on why i apparently dont meet the requirements?Having only 1 tank battalion with solid armor and piercing is the most cost-efficient way of making your entire division stronger. The large penalties applied to understrength divisions will lower soft attack to that of a normal tank or even infantry division, and the lack of defensive stats, with supply and strength penalties applied to them, will make a sheet of paper more defensive. Depends. Mod with historical divisions, realistic unit sizes (including "division slice"), accurate relative unit values and recruitable percentages. Country A has a spearhead of 10 divisions, about to cut off some of Country B's troops. png 25 × 22; 1 KB. As with lower org you stay shorter in combat before having to re-org, you will have taken less damage. You ought to see 20-30 extra armor and piercing for the division, but at a total cost that’s much less than just using super tough tanks. 05 = 1. Remove MP and all of the line artillery battalions if you are a major or two if you are a minor. I can't seem to make any progress though. So Finland send some divisions to spain to protect the french borders, but spain send some divisions to protect the swedish borders, so the spanish divisions returns but blablabla. Just remember to only add equipment you can supply, it’s easy to just add a bunch of support companies and not have enough equipment. You can generate army experience during peacetime by having your armies exercise and/or appointing one of the "theorists" that provide army XP to your cabinet. You then add heavy self-propelled guns and tanks to your "cavalry" division, but not so many that it starts qualifying as a tank division, or you'd lose the bonus. I usually give them descriptive names like “20W Inf. You can build an infantry division to 20 width, add the. ago. ago. You do not need to form Arabia. You need man the guns to get bicycles, and they are automatically added to nederlands. The year is 1940. They fight in the template way you do in battles. Motorized are usually gonna be your fastest divisions, if that’s what youre concerned with switch over your normal infs to them. Most battles fought from one province to another are 80 width. This capacity could be used to resupply pockets at a cost, or to ferry around troops in peace time from one region to another over a few months. As the scale is considerably larger than in games using similar systems (say Gary Grigsby's War in the East which "just" simulates parts of the eastern front and the whole war, leaving out the civilian side), I would consider the token-and-field system a suboptimal. ago.